NOW Game Studio
Live on iOS & Android ยท v2.1.0
Connect numbers with the given operation, in the exact number of steps. Every puzzle you solve carries you further around the planet — 166 countries, one continuous journey, a passport that fills up one stamp at a time.
Playable · the live build, not a mock-up
Casual word games own the "one more level" habit. Numbers never got their version of it — math apps are built as homework, not as entertainment. We took the swipe-to-connect mechanic players already know by heart, pointed it at arithmetic, and wrapped it in a journey nobody wants to abandon halfway.
One finger, one gesture, zero learning curve. A guided first game teaches addition, subtraction, multiplication and clean division — then gets out of the way.
No "Level 847" counter. Players see a country and a city — Istanbul, Marrakesh, Moscow, Rome — and real landmarks behind every board.
Each finished country is a visa stamp and a landmark. Progress you can show, not a number that only means something inside the app.
A ring of numbers, three or four targets, one operator, an exact number of steps. Drag through the numbers and the result flies to the card it solves.
The wheel sits on the skyline of the city you are currently in. Same mechanic, new postcard, 510 times over.




Content is not an endless grind of identical boards — it is a hand-ordered trip that follows real geography, from the Gates of the Mediterranean to a World Tour Final in New Zealand. Transport between countries is earned by progress, never sold.
Three destinations, five puzzles each, shown as a simple x/16.
A finale that keeps the third city's operation and pays 1.5× gems.
A visa stamp and a landmark for every country completed.
Five escalating puzzles a day that never overwrite the main tour.
Boards are generated, solved and verified before a player ever sees them — then tuned to the individual. That is what turns 2,720 authored puzzles into an endless game that never feels unfair or trivial.
Version 2.1.0 is on both stores today, from a single codebase with native modules where it matters. New content and features ship to iOS and Android at the same time.
React Native on Expo SDK 57, with native modules for audio and ads.
iOS and Google Play, shipping in lockstep — no platform lag.
Levels are generated on device. No server cost per puzzle, no connection required.
No microphone, no recording, no background capture. Local storage only.
The loop, the content pipeline and the retention mechanics are built and live. What changes the trajectory now is reach: paid acquisition, localisation beyond the first markets, and the live-ops cadence — events, leaderboards, seasonal routes — that turns a good puzzle game into a category one.
NOW Game Studio · founded January 2024
Deck, retention cohorts and store analytics available on request.