NOW Game Studio

Live on iOS & Android ยท v2.1.0

Simple math.Big adventures.

Connect numbers with the given operation, in the exact number of steps. Every puzzle you solve carries you further around the planet — 166 countries, one continuous journey, a passport that fills up one stamp at a time.

Playable · the live build, not a mock-up

24Themed routes
166Countries
510Destinations
2,720Core puzzles
∞Generated levels
Solve · Explore · Collect

A small puzzle, a bigger world.

Casual word games own the "one more level" habit. Numbers never got their version of it — math apps are built as homework, not as entertainment. We took the swipe-to-connect mechanic players already know by heart, pointed it at arithmetic, and wrapped it in a journey nobody wants to abandon halfway.

๐Ÿง 

Solve fun puzzles

One finger, one gesture, zero learning curve. A guided first game teaches addition, subtraction, multiplication and clean division — then gets out of the way.

๐ŸŒ

Travel to amazing places

No "Level 847" counter. Players see a country and a city — Istanbul, Marrakesh, Moscow, Rome — and real landmarks behind every board.

๐Ÿ›‚

Collect passport stamps

Each finished country is a visa stamp and a landmark. Progress you can show, not a number that only means something inside the app.

Connect numbers using the given operation in the exact number of steps
The core loop

Connect numbers.
Hit the target.

A ring of numbers, three or four targets, one operator, an exact number of steps. Drag through the numbers and the result flies to the card it solves.

  1. 1Read the boardTargets up top, the operation and the required step count in plain sight.
  2. 2Swipe a chainAny node to any node, no neighbour rule. Drag backwards and the chain unwinds.
  3. 3Bank the hitCorrect chains fly to the card, turn emerald and pay out points at completion.
  4. 4Hunt the extrasA guaranteed ๐Ÿ’Ž bonus target, plus gems for valid combinations nobody asked for.
  5. 5Travel onFive puzzles per destination, three destinations and a Country Challenge per country.
In the app

Every board is somewhere real.

The wheel sits on the skyline of the city you are currently in. Same mechanic, new postcard, 510 times over.

The world tour

24 routes. 166 countries.
One continuous journey.

Content is not an endless grind of identical boards — it is a hand-ordered trip that follows real geography, from the Gates of the Mediterranean to a World Tour Final in New Zealand. Transport between countries is earned by progress, never sold.

Complete levels, visit amazing countries and collect passport stamps
5 + 5 + 5Per country

Three destinations, five puzzles each, shown as a simple x/16.

16thCountry challenge

A finale that keeps the third city's operation and pays 1.5× gems.

0 → 166Passport stamps

A visa stamp and a landmark for every country completed.

DailyChallenge streak

Five escalating puzzles a day that never overwrite the main tour.

01Gate of the Mediterranean 02West Mediterranean & Atlantic 03Heart of Europe 04Northern Lights 05Danube to the Caucasus 06Wonders of the Desert 07The Silk Road 08Himalayas & Indian Ocean 09Southeast Asia 10Far East & Pacific 11Nile to Southern Africa 12African Adventure 13The Americas 14Andes to the Pacific 15Caribbean Treasures 16Central America & the Guianas 17Heart of Africa 18West Africa 19Pacific Islands 20North America & the Arctic 21Africa's Hidden Treasures 22Levant & Mesopotamia 23West African Coast 24Southeast Asia & Pacific
Why it holds up

The difficulty engine is the product.

Boards are generated, solved and verified before a player ever sees them — then tuned to the individual. That is what turns 2,720 authored puzzles into an endless game that never feels unfair or trivial.

Generation & validation

Never an unsolvable board

  • โœ“Targets are derived only from real combinations of the numbers on the wheel.
  • โœ“Every target — and the optional bonus — is checked by an internal solver before launch.
  • โœ“Division only ever yields whole intermediate results; subtraction only positives.
  • โœ“Target values never repeat back-to-back, and the wheel is used evenly by design.
  • โœ“CI validates the full 1–2,720 tour plus the Master Tour on every change.
Adaptive difficulty

Tuned to the player, silently

  • โœ“Active play time, mistakes and hint use shift number difficulty −1 / 0 / +1 at each new city.
  • โœ“Two struggling puzzles in a row and the next eases — operation and step rule never change.
  • โœ“Idle time over 15 seconds is excluded, so a phone call never counts as difficulty.
  • โœ“Off entirely for the five tutorial countries, so nobody is punished while learning.
  • โœ“Step depth grows by country tier: 2 steps early, 3–4 steps deep into the tour.
Economy

Rewarding, not extractive

  • โ—†Players start with 30 gems; a hint costs 10; each new route seal pays 10 back.
  • โ—†Bonus targets pay 4 / 8 / 14 gems by depth — 6 / 12 / 21 in a Country Challenge.
  • โ—†Any first-time valid combination that isn't a target still pays a discovery gem.
  • โ—†No paywall between countries. Progress is never sold — which is why retention compounds.
Craft

Built to feel expensive

  • โœ“Drag tracking, hit-testing and chain rewind run on the UI thread — the line never lags the finger.
  • โœ“A dedicated native Android sound pool fires rapid taps with no queueing or delay.
  • โœ“Results fly from the node you released to the card they solve, measured live at any screen size.
  • โœ“Pixel-specified layout validated from 320×568 up to 768×1024 dp.
  • โœ“Full state — board, targets, gems, score, streaks, preferences — survives any cold start.
Status & stack

Shipped, not a prototype.

Version 2.1.0 is on both stores today, from a single codebase with native modules where it matters. New content and features ship to iOS and Android at the same time.

One codebase

React Native on Expo SDK 57, with native modules for audio and ads.

Both platforms live

iOS and Google Play, shipping in lockstep — no platform lag.

Offline first

Levels are generated on device. No server cost per puzzle, no connection required.

Privacy clean

No microphone, no recording, no background capture. Local storage only.

Investment

The game works.
We're raising to go find its players.

The loop, the content pipeline and the retention mechanics are built and live. What changes the trajectory now is reach: paid acquisition, localisation beyond the first markets, and the live-ops cadence — events, leaderboards, seasonal routes — that turns a good puzzle game into a category one.

[email protected]

NOW Game Studio · founded January 2024
Deck, retention cohorts and store analytics available on request.